Racing Kingdom
An ambitious mobile racing universe that merges every kind of racing game into one experience. Built with Unity URP for high-end graphics on iOS and Android.
Mobile racing & driving games with Unity — from gameplay and vehicle physics to the PlayFab / Azure backend that keeps them online.
I'm eager to learn and apply new technologies, and I don't give up before seeing a thing through. I've been making games since university, where I wrote my own game engine in C++ for my thesis.
Today I'm a senior game developer at SuperGears Games in Istanbul, working on the mobile racing game Racing Kingdom — gameplay systems, performance-focused mobile rendering with URP, and live-game backends on Azure PlayFab. Before that I led the software team at Sir Studios, shipping truck, car and flight simulators.
From my first multiplayer bike racer in 2015 to today's racing universe.
An ambitious mobile racing universe that merges every kind of racing game into one experience. Built with Unity URP for high-end graphics on iOS and Android.
Multi-platform truck driving simulator — cargo delivery, open roads and heavy vehicle handling.
Open-world 3D car driving and racing: race, drift and crash sports cars across a huge city.
Mobile flight simulator with aircraft handling and free-flight missions.
Classic 13-card Hazari card game.
General knowledge quiz game.
Traditional 16-beads board game.
.io action game.
.io arcade game.
My own game engine, written from scratch in C++ as my university thesis.
Hyper-casual arcade game.
Hyper-casual arcade game.
Survival action game.
Arcade racing game.
Motocross racing game.
Multiplayer game server.
Truck driving with zombies.
Multiplayer mountain-bike racing.
Multiplayer motorbike racing — one of my first games.
Istanbul, Türkiye
Racing Kingdom — gameplay, vehicle systems, performance and the Azure PlayFab backend behind a live mobile racing game.
Istanbul, Türkiye
Software team lead on the studio's simulator games (Truck Simulator WORLD, Ultimate Car Driving Simulator, Flight Simulator: Plane Game) — project oversight, new features on live games, multiplayer and partner SDK integrations.
Istanbul, Türkiye
New features on existing games, multiplayer functionality and SDK integrations of common partners.
Multiplayer board and card games with AI opponents (Hazari Club, GK Quiz) — text and voice chat, Facebook Instant Games, Apple Game Center and Google Play services.
Design, development and publishing of casual and .io games (Soldier.io, Pen.io).
Denizli, Türkiye
Algorithms, OOP, data structures, software engineering, databases, optimization. Thesis: Malmy Game Engine.
Volunteer educator at the university IEEE student branch and Computer Society.
“He is very competent and experienced, especially in PlayFab and Azure.”
“He is hardworking, selfless and not afraid to take responsibility.”
Languages: Turkish (native) · English (professional)
Open to collaborations, consulting and interesting game projects.